obstacle.
symmetrically as shown in the figure. Find time of flight, height of each wall and maximum height of projectile. (g=10m/s2)
Solution:
Since the projectile motion is symmetric,
∴ Total time taken is,
T=2+6=8 s
Also,
T=2vsinθg and
H=v2sin2θ2g
∴H=g84×v2sin2θg2
∴H=g×T28=10×828=80 mAlso, for t=2s assuming height of wall is h
h=usinθt−12gt2
∴h=2usinθ−20 .....(i)
and,2ucosθ=s .....(ii)
fort=6 s
h=+6usinθ−180 .....(iii)
and,6ucosθ=s+120 ....(iv)
Equating (i) and (iii),
2usinθ−20−6usinθ+180=0
usinθ=1604=40
Put in equation (iii)
h=60 m
with horizontal. A projectile is projected from the bottom of the plane with a speed u at an angle α with horizontal then its range R when it strikes the inclined plane is:
Time of flight,
O=usin(α−β)t−12gcosβt2
∴t=2usin(α−β)gcosβ
Range
OB=(ucosα)t=2u2sin(α−β)cosαgcosβ
∴OA=OB/cosβ=2u2sin(α−β)cosαgcos2β
v⃗ BA=v⃗ B−v⃗ A
Here,|v⃗ BA|=(20)2+(20)2−−−−−−−−−−√=202√km/h
i.e.,v⃗ BAis202√ km/h at an angle of 45∘ from east towards north. Thus, the given problem can be simplified as:
A is at rest and B is moving withv⃗ BA in the direction shown in figure.
Therefore, the minimum distance between the two is
smin=AC=ABsin45∘
=10(12√)km
=52√km
And the desired time is:
t=BC|v⃗ BA|=52√202√(BC=AC=52√km)
=14h
=15 min
per every 1min . Then, the velocity of approach is 120m/min=2m/s
v2=u+gt2
t1=t2+0.5
(Relative velocity)=v1−v2=g(t1−t2)=g×0.5=g2
m/s find its velocity relative to a bike moving with 1.5i^ m/s.
Solution:
Relative velocity of car with respect to bike:
3i^−1.5i^=1.5i^ m/s
Velocity of the other object is:
u⃗ =u1i^+u2j^
Relative velocity =v⃗ −u⃗ =(v1−u1)i^+(v2−u2)j^
and the river flowing with velocity v2 . To cross the river in shortest distance, he should swim making an angle θ with
the upstream. Find ratio of the time taken to swim across in the
shortest time to that in swimming across over shortest distance.
For shortest distance , Time taken=WVbsinθ
For shortest time , Time taken=WVb
Ratio of times taken for shortest time to that of shortest path=WVbWVbsinθ=sinθ
towards east. The velocity of rainfall is 4 km/h vertically downwards. The angle at which the man should hold the umbrella so as to protect himself from the rain:
r= rain,g= ground &m= manWe have, vrm→=vrg→+vmg→
Resultant
vrm→ makes an angle of θ=tan−184=63.43o with verticalSo, man should rotates his umbrella in anticlockwise direction such that its makes an angle of 63.43o
is running in rain falling vertically downwards with speed 10m/s .
The maximum speed with which man can run, so that rain drops do not
fall on his face (the length of his face below the extended part of the
hat is 16cm )
Vrain=10m/s (in negative y direction)
Let, velocity of man =v
Also from the above diagram we get the value ofθ as
tanθ=1612=43
then, velocity of rain w.r.t manVrain/man = v (opposite to man i.e. in negative x direction)
For the required condition :
tan θ=10v=43
or
v=10×34=7.5 m/s
to travel 8 km and back in a still water lake. With water velocity of 4 km/h , the time taken for going upstream of 8 km and coming back is given by:
Speed of boat relative to water=8 km/h
Speed downstream=12 km/h
Speed upstream=4 km/h
Time taken with water flow=812+84hrs=2+23 hrs=160 min
km/h in still water. If he is crossing a river where the current is 2 km/h. Width of river is 4 km.How long will it take him to row 2 km up the stream and then back to his starting point?Solution:
Given :VMW=4 km/hr
VR=2 km/hr
Distance covered in upstream or downward motiond=2 km each
For upstream motion of the boat :
Velocity of the manVM=VMW−VW=4−2=2 km/h
∴ Time taken to go upstream t1=22=1 hr
For downward motion of the boat or (return journey) :
Velocity of the manVM=VMW+VW=4+2=6 km/h
∴ Time taken to go downstream t2=26=13 hr
∴ Total time taken T=t1+t2=1+13=43
relative to the water wants to cross a river of width d , flowing with a speed u . The point opposite him across the river is A.
For reaching A, he must have a velocity component0 along the flow of river. Hence, in the frame of river he must have a component −u along the river to have zero component in ground frame and hence perpendicular to the flow, he has velocity v2−u2−−−−−−√ relative to both frames, Hence, the time taken =dv2−u2−−−−−−√
m/sec. due to which, the flag on the boat flutters along northeast. Now
the boat enters in to river, which is flowing with a velocity of 2 m/s due north. The boat starts with zero velocity relative to the river and its constant acceleration relative to the river is 0.2m/sec2 due east. The direction in which the flag will flutter at 10 seconds is given by:
Vw=1i^+1j^
V=at
V=(0.2)10=2m/sec.
Vboat=2i^+2j^
Vw/boat=Vw−Vboat
Vw/boat=(1i^+1j^)−(2i^+2j^)=−1i^−1j^
So, the flag will flutter towards south-west.
. He wants to reach at directly opposite point on the other bank of a river which is flowing at a rate of 4m/s . River is 15m
wide and the man can run with twice the velocity as compared with
velocity of swimming. If he swims perpendicular to river flow and then
run along the bank, then time taken by him to reach the opposite point
will be given by:
Time taken in crossing the riverT1=dVmr
T1=155,T1=3 sec
Distance travel in this time along the riverD=VR×T1
D=4×3,D=12
T2=D2Vmr,T2=1.2 sec
T=T1+T2,T=4.2 sec
m/s. He walks in north direction on a platform of width 12 m moving east at a speed of 3 m/s. Find the displacement of the man relative to the platform along the direction of the motion of platform.
vm=2j^
vp=3i^
vm,p=2j^−3i^
sm,p=2tj^−3ti^
But,sm,p=spi^+12j^
From above two equations,sp=−18m
19.6=1/2×9.8×t2
t=2s
Distance moved by the plane in this interval of time is50×2=100m
seconds an astronaut takes a horizontal velocity u=5 m/s to come out of it. Astronaut lands at a horizontal distance of 50 m from the rocket. The height of jump of the astronaut from the rocket has to be determined:
d=u×t
50=5×t
t=10 s
Initial velocity of the rocket at the instant of jump =10×2
h=ut+1/2gt2
h=5×10+1/2×10×102
h=550 m
high fire a shot each with speed 53√ ms−1 at some interval. One canon fires at 60∘ with horizontal whereas the second fires horizontally, what are the coordinates of point of collision of shots?
Lett1 & t2 be the times of shot from canon at and from horizontal canon to reach the point of collision.
For first canon:y=−53√sin60t1+12gt21...(1)&x=53√cos60t1...(2)
For second canon:y=12gt22...(3)& x=53√t2...(4)
Equating:(2) & (4)t1=2t2...(5)
Equating:(1)& (3)−53√sin60t1+1210t21=1210t22...(6) From (5) & (6),t1=2 s,t2=1 s
so,x=53√ m & y=5 m
; the first at the angle θ1=60∘ and the second at the angle θ2=45∘ to the horizontal, the azimuth being the same.
Neglecting the air drag, the time interval(in seconds) between firings leading to the collision of the shells: (Takeg=10 m/s2 and Round-off your answer to the nearest integer.)
Let the shells collide at the pointP(x,y) . If the first shell takes
ts to collide with second and Δt be the time interval between the firings, then
x=v0cosθ1t=v0cosθ2(t−Δt) ................(1)
andy=v0sinθ1t−12gt2
=v0sinθ2(t−Δt)−12g(t−Δt)2 .............. (2)
From equation (1)t=Δtcosθ2cosθ2−cosθ1 ...................................(3)
From equations (2) and (3)
Δt=2v0sin(θ1−θ2)g(cosθ2+cosθ1) as Δt≠0
meter) from which two particles A and B of same mass are projected as
shown in the figure.A is projected horizontally towards left while B is
projected at an angle 370 (with horizontal towards left) with velocity 15 m/s . If A always sees B to be moving perpendicular to EF, then find the range of A on ground.
Solution:From given conditions :VA=VBcos370=15.45=12m/s.
∴ time of flight of A (t) =2×2010−−−−−−√= 2 s.
⇒Range=VAt=24m
In the given graph,
v=40−204−2=10 m/s
Velocity may be positive, negative or zero since it is a vector quantity.
Note: When we draw graph of a vector (say displacement), each component (like component in x-direction) of the vector is drawn on a separate graph. So, for a 2-D motion, two graphs are needed to completely describe the motion of a particle.
,
Displacements=−4−0=−4
Hence, average velocity is given byv=s/t=−4/10=−0.4m/s
In the given graph,
a=40−204−2=10 m/s2
Acceleration may be positive, negative or zero as it is a vector quantity.
Note: Since, displacement is a vector quantity, Area below the time-axis is considered as negative and above it is considered as positive.
ordv=adt
orVelocity=∫adt
is d2=21 m and after 20 s is d1=20 m . Hence, distance traveled in 21st sec is d2−d1=1 m
, motion is uniform and velocity is positive, hence displacement is increasing.
For5<t<10 , motion is uniform and velocity is negative, hence displacement is decreasing.
For10<t<15
. From the graph, this can be found by drawing the y-intercepts of initial and final velocities and then drawing the mid-point.
In the given graph, instantaneous velocity=v1 at t=t1 and v2 at t=t2
.
Solution:
For0<t<5 , displacement is given by s1=12×5×50=125m
For5<t<7 , displacement is given by s2=2×50=100m
Total displacement,s=s1+s2=225m
- distance (s) graph for an airplane travelling on a straight runway is shown. Find the acceleration (in m/s2 ) of the plane at s=50 m .
Solution:a=vdvdx=20×40100=8
51
example
Projectile clearing multiple obstacles
Example:
If a projectile crosses two walls of equal heighth
If a projectile crosses two walls of equal height
Solution:
Since the projectile motion is symmetric,
Also,
and,
for
and,
Equating (i) and (iii),
Put in equation (iii)
52
example
Projectile on an inclined Plane
An inclined plane is making an angle β
Time of flight,
Range
53
definition
Relative Displacement
Relative
displacement, which is displacement of a point on a structure with
respect to its original location or an adjacent point on the structure
that has also undergone movement, can be an effective indicator of post
event structural damage.
Relative displacement isr⃗ =r⃗ 1−r⃗ 2
Relative displacement is
54
definition
Relative Velocity
The relative velocity (also or ) is the velocity of an object or observer B in the rest frame of another object or observer A.
Velocity of B relative to A is =Vb−Va
Velocity of B relative to A is =
55
definition
Relative Acceleration
The
relative acceleration (also or ) is the acceleration of an object or
observer B in the rest frame of another object or observer A.
Acceleration of B relative to A is=ab−aa
Acceleration of B relative to A is
56
example
Distance of closest approach
Example:
Two ships A and B are 10 km apart on a line running south to north. Ship A farther north is streaming west at 20 km/h and ship B is streaming north at 20 km/h. What is their distance of closest approach and how long do they to reach it?
Solution:
Ships A and B are moving with same speed 20 km/h in the directions shown in figure. It is two dimensional, two body problem with zero acceleration.
Let us findv⃗ BA
Two ships A and B are 10 km apart on a line running south to north. Ship A farther north is streaming west at 20 km/h and ship B is streaming north at 20 km/h. What is their distance of closest approach and how long do they to reach it?
Solution:
Ships A and B are moving with same speed 20 km/h in the directions shown in figure. It is two dimensional, two body problem with zero acceleration.
Let us find
Here,
i.e.,
A is at rest and B is moving with
Therefore, the minimum distance between the two is
And the desired time is:
57
definition
Velocity of approach and separation
Velocity
of approach or separation is defined as the rate of change of relative
displacement between two bodies (i.e. how fast a body approaches another
body). Velocity of approach is defined when the displacement between
the bodies is decreasing and separation when the displacement between
the bodies is increasing.
Example:
When two bodies approach each other with different uniform speeds, the distance between them decreases by120m
Example:
When two bodies approach each other with different uniform speeds, the distance between them decreases by
58
example
Problems on relative motion between point objects
Bodies
are dropped from a height in successive intervals of half a second. The
relative velocity of one with respect to the other is:
At any tme,
v1=u+gt1
At any tme,
(Relative velocity)
59
definition
Relative Motion between finite length objects
Example: A car is moving with velocity 3i^
Solution:
Relative velocity of car with respect to bike:
60
example
Relative motion between point objects moving in two dimensions
Let the velocity of one object is:
v⃗ =v1i^+v2j^
Velocity of the other object is:
Relative velocity =
61
example
Triangle Law of Vector addition in Relative Motion
A swimmer can swim in still water with speed v
For shortest distance , Time taken
For shortest time , Time taken
Ratio of times taken for shortest time to that of shortest path
62
example
Rain-Man Problem
A man runs with a velocity of 8 km/h
Resultant
with vertical.
63
example
Rain-Man Problem where rainfall is inclined to man's velocity
A man wearing a hat of extended length 12cm
Let, velocity of man =
Also from the above diagram we get the value of
then, velocity of rain w.r.t man
For the required condition :
or
64
example
Objects moving upstream or downstream in a river
A boat takes 2 hours
Speed of boat relative to water
Speed downstream
Speed upstream
Time taken with water flow
65
example
Problem Analogous to Objects moving upstream or downstream in a river
Example:A man can row a boat with 4
Given :
Distance covered in upstream or downward motion
For upstream motion of the boat :
Velocity of the man
For downward motion of the boat or (return journey) :
Velocity of the man
hrs
66
example
Problems on objects crossing a river
A man who can swim at a speed v
For reaching A, he must have a velocity component
.
67
example
Object crossing a river where relative velocity is inclined to river velocity
At a harbour, a boat is standing and wind is blowing at a speed of 2√
So, the flag will flutter towards south-west.
68
example
Problems on objects crossing a river to reach certain point on the opposite bank
A man can swim in still water with a velocity 5m/s
Time taken in crossing the river
Distance travel in this time along the river
69
example
Relative motion in river crossing like situations
River-crossing
scenarios are when a boat moves from one bank to another to cross a
river flowing with a given velocity. An analogous scenario is discussed
below.
A man can walk at a speed of2
A man can walk at a speed of
But,
From above two equations,
70
example
Relative motion between an object in linear motion and a projectile
There
is a toy plane moving horizontally at a height of 19.6m at a velocity
of 50m/s. An object is dropped from the plane then the distance traveled
by the plane at the instance object hits the ground has to be
determined:
h=1/2gt2
Distance moved by the plane in this interval of time is
71
example
Relative Motion between freely falling body and a projectile
Due to failure of engine of a rocket it started falling freely after 2
Initial velocity of the rocket at the instant of jump =
72
example
Problems on condition of collision between a projectile and an object in uniform motion
Two canons installed at the top of a cliff 10 m
Let
For first canon:
For second canon:
Equating:
Equating:
so,
73
example
Problems on relative motion between two projectile projected
A cannon fires successively two shells with velocity v0=250m/s
Neglecting the air drag, the time interval(in seconds) between firings leading to the collision of the shells: (Take
Let the shells collide at the point
and
From equation (1)
From equations (2) and (3)
74
example
Relative motion in projectiles
Example:
CE and DF are two walls of equal height (20
CE and DF are two walls of equal height (
Solution:From given conditions :
75
definition
Distance-time graph
A
distance-time graph is a graph of distance v/s time. It lies in first
quadrant only as distance is always positive. Also, it is increasing in
nature. The attached plot shows a distance-time graph.
76
diagram
Displacement time graph
Displacement-time
graph is a plot between displacement and time. Note that displacement
can be both positive and negative. Also since it is a vector,
displacement-time graph is drawn for one-dimension of motion only. The
attached figure shows a plot of displacement-time graph.
77
result
Velocity from displacement-time graph
Velocity of a particle is equal to the slope of its displacement-time graph.
v=s2−s1t2−t1
In the given graph,
Velocity may be positive, negative or zero since it is a vector quantity.
Note: When we draw graph of a vector (say displacement), each component (like component in x-direction) of the vector is drawn on a separate graph. So, for a 2-D motion, two graphs are needed to completely describe the motion of a particle.
78
definition
Average velocity from a displacement-time graph
Average velocity equals the ratio of net displacement and the time taken.
Example:
In the given plot, fort∈(0,10)
Example:
In the given plot, for
Displacement
Hence, average velocity is given by
79
diagram
Displacement time graph for rest, uniform motion and uniform acceleration
Displacement time graph for rest is a straight line with zero slope.
Displacement time graph for uniform motion is a straight line with non-zero slope.
Displacement time graph for uniform acceleration is a parabola.
The three scenarios are shown in the attached plot.
Displacement time graph for uniform motion is a straight line with non-zero slope.
Displacement time graph for uniform acceleration is a parabola.
The three scenarios are shown in the attached plot.
80
definition
Velocity-time graph
Velocity-time
graph is a plot between velocity and time. Magnitude of velocity at a
given instant is equal to its instantaneous speed. It is drawn for 1-D
motion only and can take both positive and negative values. Attached
figure shows a velocity-time graph.
81
result
Acceleration from velocity-time graph
Acceleration of a particle is equal to the slope of a velocity-time graph.
a=v2−v1t2−t1
In the given graph,
Acceleration may be positive, negative or zero as it is a vector quantity.
82
result
Displacement from velocity-time graph
Displacement
of a particle in a given time-interval is equal to the total area under
the velocity-time graph in the given time-interval.
In the given graph, displacement is found as area of trapezium ABCD.
s=12×DC×(AD+BC)
In the given graph, displacement is found as area of trapezium ABCD.
Note: Since, displacement is a vector quantity, Area below the time-axis is considered as negative and above it is considered as positive.
83
diagram
Velocity Time graph for rest, uniform motion and uniform acceleration
.
84
result
Acceleration time graphs
Acceleration time graph is plotted between acceleration and time.
(a) A constant non-zero acceleration time graph indicates a body under constant acceleration, example: free-falling body
(b) A constant zero acceleration-time graph indicates a body under uniform motion example: body sliding on a frictionless surface.
(c) A non-constant acceleration time graph indicates varying acceleration. For these, equations of motions are invalid.
Area under the acceleration-time graph in a time-interval is equal to the net change of velocity in the time-interval.
(a) A constant non-zero acceleration time graph indicates a body under constant acceleration, example: free-falling body
(b) A constant zero acceleration-time graph indicates a body under uniform motion example: body sliding on a frictionless surface.
(c) A non-constant acceleration time graph indicates varying acceleration. For these, equations of motions are invalid.
Area under the acceleration-time graph in a time-interval is equal to the net change of velocity in the time-interval.
85
definition
Area under acceleration time graph
Change in velocity of a particle can be evaluated as area under the acceleration-time graph.
asa=dvdt
as
or
or
(Which is area under the curve.)
86
definition
Distance-time graph from displacement-time graph for 1-D motion
In 1-D motion, distance is equal to the sum of absolute displacements of all infinitesimally small time-intervals.
87
result
Distance in nth second(distance-time graph)
Distance traveled in nth second can be found using distance time-graph. In the given figure, distance after 21 s
.
88
diagram
Displacement time graph for motion described piece-wise
Attached figure shows a motion described piece-wise.
For0<t<5
For
For
For
, body is at rest and velocity is zero, hence displacement is constant.
89
result
Average velocity from velocity-time graph
Instantaneous velocity at a given time-instant for a particle can be found from the y-intercept of its velocity-time graph.
From a particle's velocity-time graph, its average velocity can be found by calculating the total area under the graph and then dividing it by the corresponding time-interval.
For a particle with uniform acceleration, velocity-time graph is a straight line. Its average velocity is given byvavg=(vi+vf)/2
From a particle's velocity-time graph, its average velocity can be found by calculating the total area under the graph and then dividing it by the corresponding time-interval.
For a particle with uniform acceleration, velocity-time graph is a straight line. Its average velocity is given by
In the given graph, instantaneous velocity
.
Average velocity is found at E, i.e. mid-point of C and D.
Average velocity is found at E, i.e. mid-point of C and D.
90
definition
Velocity time graph for motion described piece-wise
Example:
Find the total displacement for the given graph in0<t<7
Find the total displacement for the given graph in
Solution:
For
For
Total displacement,
91
definition
Interpretation of acceleration-time graph
Acceleration
vs. time graphs tell us about an object's velocity in the same way that
velocity vs. time graphs tell us about an object's displacement. The
change in velocity in a given time interval is equal to the area under
the graph during that same time interval.
92
definition
Acceleration Vs Time Graph for piece-wise execution of motion
Acceleration-time graph for a particle describing motion piece-wise for separate time intervals.
93
example
Inferring motion plots from given plots
Following the relationship between various motion parameters plots can be inferred for other parameter.
94
example
Interpreting Relative Motion Through Graphs
Relative
position between the particles is not changing over the passage of time
therefore relative position has become constant.
95
example
Velocity-displacement graph
Example:
The velocity(v)
The velocity
Solution:
96
definition
Feasibility of a graph
A
graph is feasible if it does not violate the definition of a quantity.
Some guidelines to be followed to check feasibility of a graph are:
1. Distance and speed are greater than zero.
2. Distance-time plot is increasing in nature.
3. Displacement/distance of a graph cannot change suddenly.
4. Quantity cannot take two values at an instant of time.
5. Graph does not exist in third or fourth quadrant since time is taken positive in normal scenarios.
1. Distance and speed are greater than zero.
2. Distance-time plot is increasing in nature.
3. Displacement/distance of a graph cannot change suddenly.
4. Quantity cannot take two values at an instant of time.
5. Graph does not exist in third or fourth quadrant since time is taken positive in normal scenarios.
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