Monday, July 31, 2017

Kinematics2

obstacle.
51
example

Projectile clearing multiple obstacles


Example:
If a projectile crosses two walls of equal height h
symmetrically as shown in the figure. Find time of flight, height of each wall and maximum height of projectile.  (g=10m/s2)
Solution:
Since the projectile motion is symmetric,
Total time taken is,
T=2+6=8 s
Also,
T=2vsinθg and
H=v2sin2θ2g
H=g84×v2sin2θg2
H=g×T28=10×828=80 mAlso, for t=2s assuming height of wall is h
h=usinθt12gt2
h=2usinθ20 .....(i)
and, 2ucosθ=s .....(ii)
for t=6 s
h=+6usinθ180 .....(iii)
and, 6ucosθ=s+120 ....(iv)
Equating (i) and (iii),
2usinθ206usinθ+180=0
usinθ=1604=40
Put in equation (iii)
h=60 m
52
example

Projectile on an inclined Plane


An inclined plane is making an angle β
  with horizontal. A projectile is projected from the bottom of the plane with a speed u at an angle α  with horizontal then its range R when it strikes the inclined plane is:
Time of flight,
O=usin(αβ)t12gcosβt2
t=2usin(αβ)gcosβ
Range
OB=(ucosα)t=2u2sin(αβ)cosαgcosβ
OA=OB/cosβ=2u2sin(αβ)cosαgcos2β

53
definition

Relative Displacement

Relative displacement, which is displacement of a point on a structure with respect to its original location or an adjacent point on the structure that has also undergone movement, can be an effective indicator of post event structural damage.

Relative displacement is r⃗ =r⃗ 1r⃗ 2

54
definition

Relative Velocity

The relative velocity (also or ) is the velocity of an object or observer B in the rest frame of another object or observer A.
Velocity of B relative to A is = VbVa

55
definition

Relative Acceleration

The relative acceleration (also or ) is the acceleration of an object or observer B in the rest frame of another object or observer A.
Acceleration of B relative to A is =abaa

56
example

Distance of closest approach

Example:
Two ships A and B are 10 km apart on a line running south to north. Ship A farther north is streaming west at 20 km/h and ship B is streaming north at 20 km/h. What is their distance of closest approach and how long do they to reach it?
Solution:
Ships A and B are moving with same speed 20 km/h in the directions shown in figure. It is  two dimensional, two body problem with zero acceleration.
Let us find v⃗ BA

v⃗ BA=v⃗ Bv⃗ A
Here, |v⃗ BA|=(20)2+(20)2=202km/h
i.e., v⃗ BAis202 km/h at an angle of 45 from east towards north. Thus, the given problem can be simplified as:
A is at rest and B is moving with v⃗ BA in the direction shown in figure.
Therefore, the minimum distance between the two is
smin=AC=ABsin45
                   =10(12)km
                   =52km
And the desired time is:
t=BC|v⃗ BA|=52202(BC=AC=52km)
=14h
=15 min
57
definition

Velocity of approach and separation

Velocity of approach or separation is defined as the rate of change of relative displacement between two bodies (i.e. how fast a body approaches another body). Velocity of approach is defined when the displacement between the bodies is decreasing and separation when the displacement between the bodies is increasing.
Example:
When two bodies approach each other with different uniform speeds, the distance between them decreases by 120m
per every 1min. Then, the velocity of approach is 120m/min=2m/s

58
example

Problems on relative motion between point objects

Bodies are dropped from a height in successive intervals of half a second. The relative velocity of one with respect to the other is:
At any tme,
v1=u+gt1

v2=u+gt2
t1=t2+0.5
(Relative velocity) =v1v2=g(t1t2)=g×0.5=g2

59
definition

Relative Motion between finite length objects

Example: A car is moving with velocity 3i^
m/s find its velocity relative to a bike moving with 1.5i^ m/s.

Solution:
Relative velocity of car with respect to bike:
3i^1.5i^=1.5i^ m/s

60
example

Relative motion between point objects moving in two dimensions

Let the velocity of one object is:
v⃗ =v1i^+v2j^


Velocity of the other object is:
u⃗ =u1i^+u2j^

Relative velocity = v⃗ u⃗ =(v1u1)i^+(v2u2)j^

61
example

Triangle Law of Vector addition in Relative Motion


A swimmer can swim in still water with speed v
and the river flowing with velocity v2. To cross the river in shortest distance, he should swim making an angle θ with the upstream. Find ratio of the time taken to swim across in the shortest time to that in swimming across over shortest distance.
For shortest distance , Time taken =WVbsinθ
For shortest time , Time taken =WVb
Ratio of times taken for shortest time to that of shortest path =WVbWVbsinθ=sinθ

62
example

Rain-Man Problem


A man runs with a velocity of 8 km/h
towards east. The velocity of rainfall is 4 km/h vertically downwards. The angle at which the man should hold the umbrella so as to protect himself from the rain:
r=rain,g=ground &m=manWe have,  vrm=vrg+vmg
Resultant
vrm makes an angle of θ=tan184=63.43o with verticalSo, man should rotates his umbrella in anticlockwise direction such that its makes an angle of 63.43o
with vertical.
63
example

Rain-Man Problem where rainfall is inclined to man's velocity


A man wearing a hat of extended length 12cm
is running in rain falling vertically downwards with speed 10m/s. The maximum speed with which man can run, so that rain drops do not fall on his face (the length of his face below the extended part of the hat is 16cm)
Vrain=10m/s (in negative y direction)
Let, velocity of man = v
Also from the above diagram we get the value of θ as
tanθ=1612=43
then, velocity of rain w.r.t man Vrain/man= v (opposite to man i.e. in negative x direction)
For the required condition :
tan θ=10v=43
or
v=10×34=7.5 m/s

64
example

Objects moving upstream or downstream in a river

A boat takes 2 hours
to travel 8 km and back in a still water lake. With water velocity of 4 km/h, the time taken for going upstream of 8 km and coming back is given by:

Speed of boat relative to water =8 km/h
Speed downstream =12 km/h
Speed upstream =4 km/h
Time taken with water flow =812+84hrs=2+23 hrs=160 min

65
example

Problem Analogous to Objects moving upstream or downstream in a river

Example:A man can row a boat with 4
km/h in still water. If he is crossing a river where the current is 2 km/h. Width of river is 4 km.How long will it take him to row 2 km up the stream and then back to his starting point?Solution:
Given :    VMW=4 km/hr
    VR=2 km/hr              
 Distance covered in upstream or downward motion d=2 km  each
For upstream motion of the boat :
Velocity of the man VM=VMWVW=42=2 km/h
Time taken to go upstream  t1=22=1  hr

For downward motion of the boat  or  (return journey) :
Velocity of the man  VM=VMW+VW=4+2=6  km/h
Time taken to go downstream t2=26=13  hr
Total time taken T=t1+t2=1+13=43
 hrs
66
example

Problems on objects crossing a river

A man who can swim at a speed v
relative to the water wants to cross a river of width d, flowing with a speed u. The point opposite him across the river is A.
For reaching A, he must have a velocity component 0 along the flow of river. Hence, in the frame of river he must have a component u along the river to have zero component in ground frame and hence perpendicular to the flow, he has velocity v2u2 relative to both frames, Hence, the time taken =dv2u2
.
67
example

Object crossing a river where relative velocity is inclined to river velocity


At a harbour, a boat is standing and wind is blowing at a speed of 2
m/sec. due to which, the flag on the boat flutters along northeast. Now the boat enters in to river, which is flowing with a velocity of 2 m/s due north. The boat starts with zero velocity relative to the river and its constant acceleration relative to the river is 0.2m/sec2 due east. The direction in which the flag will flutter at 10 seconds is given by:
Vw=1i^+1j^
V=at
V=(0.2)10=2m/sec.
Vboat=2i^+2j^
Vw/boat=VwVboat
Vw/boat=(1i^+1j^)(2i^+2j^)=1i^1j^

So, the flag will flutter towards south-west.
68
example

Problems on objects crossing a river to reach certain point on the opposite bank


A man can swim in still water with a velocity 5m/s
. He wants to reach at directly opposite point on the other bank of a river which is flowing at a rate of 4m/s. River is 15m wide and the man can run with twice the velocity as compared with velocity of swimming. If he swims perpendicular to river flow and then run along the bank, then time taken by him to reach the opposite point will be given by:
Time taken in crossing the river T1=dVmr
T1=155,T1=3 sec
Distance travel in this time along the river D=VR×T1
D=4×3,D=12
T2=D2Vmr,T2=1.2 sec
T=T1+T2,T=4.2 sec
69
example

Relative motion in river crossing like situations

River-crossing scenarios are when a boat moves from one bank to another to cross a river flowing with a given velocity. An analogous scenario is discussed below.
A man can walk at a speed of 2
m/s. He walks in north direction on a platform of width 12 m moving east at a speed of 3 m/s. Find the displacement of the man relative to the platform along the direction of the motion of platform.
vm=2j^
vp=3i^
vm,p=2j^3i^
sm,p=2tj^3ti^
But, sm,p=spi^+12j^
From above two equations, sp=18m
70
example

Relative motion between an object in linear motion and a projectile

There is a toy plane moving horizontally at a height of 19.6m at a velocity of 50m/s. An object is dropped from the plane then the distance traveled by the plane at the instance object hits the ground has to be determined:
h=1/2gt2

19.6=1/2×9.8×t2
t=2s
Distance moved by the plane in this interval of time is 50×2=100m

71
example

Relative Motion between freely falling body and a projectile

Due to failure of engine of a rocket it started falling freely after 2
seconds an astronaut takes a horizontal velocity u=5 m/s to come out of it. Astronaut lands at a horizontal distance of 50 m from the rocket. The height of jump of the astronaut from the rocket has to be determined:
d=u×t
50=5×t
t=10 s
Initial velocity of the rocket at the instant of jump = 10×2
h=ut+1/2gt2
h=5×10+1/2×10×102
h=550 m

72
example

Problems on condition of collision between a projectile and an object in uniform motion

Two canons installed at the top of a cliff 10 m
high fire a shot each with speed 53 ms1 at some interval. One canon fires at 60 with horizontal whereas the second fires horizontally, what are the coordinates of point of collision of shots?
Let t1 & t2 be the times of shot from canon at and from horizontal canon to reach the point of collision.
For first canon: y=53sin60t1+12gt21...(1)&x=53cos60t1...(2)
For second canon: y=12gt22...(3)& x=53t2...(4)
Equating: (2) & (4)t1=2t2...(5)
Equating: (1)& (3)53sin60t1+1210t21=1210t22...(6) From (5) & (6),t1=2 s,t2=1 s
so,  x=53 m & y=5 m

73
example

Problems on relative motion between two projectile projected


A cannon fires successively two shells with velocity v0=250m/s
; the first at the angle θ1=60 and the second at the angle θ2=45 to the horizontal, the azimuth being the same.
Neglecting the air drag, the time interval(in seconds) between firings  leading to the collision of the shells: (Take g=10 m/s2 and Round-off your answer to the nearest integer.)
Let the shells collide at the point P(x,y). If the first shell takes
ts to collide with second and Δt be the time interval between the firings, then
x=v0cosθ1t=v0cosθ2(tΔt) ................(1)
and y=v0sinθ1t12gt2
=v0sinθ2(tΔt)12g(tΔt)2.............. (2)
From equation (1) t=Δtcosθ2cosθ2cosθ1 ...................................(3)
From equations (2) and (3)
Δt=2v0sin(θ1θ2)g(cosθ2+cosθ1) as Δt0

74
example

Relative motion in projectiles


Example:
CE and DF are two walls of equal height (20
meter) from which two particles A and B of same mass are projected as shown in the figure.A is projected horizontally towards left while B is projected at an angle 370 (with horizontal towards left) with velocity 15 m/s. If A always sees B to be moving perpendicular to EF, then find the range of A on ground.
Solution:From given conditions : VA=VBcos370=15.45=12m/s.
time of flight of A (t) =2×2010= 2 s.
Range=VAt=24m

75
definition

Distance-time graph


A distance-time graph is a graph of distance v/s time. It lies in first quadrant only as distance is always positive. Also, it is increasing in nature. The attached plot shows a distance-time graph.
76
diagram

Displacement time graph


Displacement-time graph is a plot between displacement and time. Note that displacement can be both positive and negative. Also since it is a vector, displacement-time graph is drawn for one-dimension of motion only. The attached figure shows a plot of displacement-time graph.
77
result

Velocity from displacement-time graph


Velocity of a particle is equal to the slope of its displacement-time graph.
v=s2s1t2t1

In the given graph,
v=402042=10 m/s

Velocity may be positive, negative or zero since it is a vector quantity.
Note: When we draw graph of a vector (say displacement), each component (like component in x-direction) of the vector is drawn on a separate graph. So, for a 2-D motion, two graphs are needed to completely describe the motion of a particle.
78
definition

Average velocity from a displacement-time graph


Average velocity equals the ratio of net displacement and the time taken.
Example:
In the given plot, for t(0,10)
,
Displacement s=40=4
Hence, average velocity is given by v=s/t=4/10=0.4m/s
79
diagram

Displacement time graph for rest, uniform motion and uniform acceleration


Displacement time graph for rest is a straight line with zero slope.
Displacement time graph for uniform motion is a straight line with non-zero slope.
Displacement time graph for uniform acceleration is a parabola.
The three scenarios are shown in the attached plot.
80
definition

Velocity-time graph


Velocity-time graph is a plot between velocity and time. Magnitude of velocity at a given instant is equal to its instantaneous speed. It is drawn for 1-D motion only and can take both positive and negative values. Attached figure shows a velocity-time graph.
81
result

Acceleration from velocity-time graph


Acceleration of a particle is equal to the slope of a velocity-time graph.
a=v2v1t2t1

In the given graph,
a=402042=10 m/s2

Acceleration may be positive, negative or zero as it is a vector quantity. 
82
result

Displacement from velocity-time graph


Displacement of a particle in a given time-interval is equal to the total area under the velocity-time graph in the given time-interval.
 In the given graph, displacement is found as area of trapezium ABCD.
s=12×DC×(AD+BC)

Note: Since, displacement is a vector quantity, Area below the time-axis is considered as negative and above it is considered as positive. 
83
diagram

Velocity Time graph for rest, uniform motion and uniform acceleration


.
84
result

Acceleration time graphs


Acceleration time graph is plotted between acceleration and time.
(a) A constant non-zero acceleration time graph indicates a body under constant acceleration, example: free-falling body
(b) A constant zero acceleration-time graph indicates a body under uniform motion example: body sliding on a frictionless surface.
(c) A non-constant acceleration time graph indicates varying acceleration. For these, equations of motions are invalid.

Area under the acceleration-time graph in a time-interval is equal to the net change of velocity in the time-interval.
85
definition

Area under acceleration time graph


Change in velocity of a particle can be evaluated as area under the acceleration-time graph.

as a=dvdt

or dv=adt
or Velocity=adt
(Which is area under the curve.)
86
definition

Distance-time graph from displacement-time graph for 1-D motion


In 1-D motion, distance is equal to the sum of absolute displacements of all infinitesimally small time-intervals. 
87
result

Distance in nth second(distance-time graph)


Distance traveled in nth second can be found using distance time-graph. In the given figure, distance after 21 s
is d2=21 m and after 20 s is d1=20 m. Hence, distance traveled in 21st sec is d2d1=1 m
.
88
diagram

Displacement time graph for motion described piece-wise


Attached figure shows a motion described piece-wise.
For 0<t<5
, motion is uniform and velocity is positive, hence displacement is increasing.
For 5<t<10, motion is uniform and velocity is negative, hence displacement is decreasing.
For 10<t<15
, body is at rest and velocity is zero, hence displacement is constant.
89
result

Average velocity from velocity-time graph


Instantaneous velocity at a given time-instant for a particle can be found from the y-intercept of its velocity-time graph.
From a particle's velocity-time graph, its average velocity can be found by calculating the total area under the graph and then dividing it by the corresponding time-interval.
For a particle with uniform acceleration, velocity-time graph is a straight line. Its average velocity is given by vavg=(vi+vf)/2
. From the graph, this can be found by drawing the y-intercepts of initial and final velocities and then drawing the mid-point.
In the given graph, instantaneous velocity =v1 at t=t1 and v2 at t=t2
.
Average velocity is found at E, i.e. mid-point of C and D.
90
definition

Velocity time graph for motion described piece-wise


Example:
Find the total displacement for the given graph in 0<t<7
.
Solution:
For 0<t<5, displacement is given by s1=12×5×50=125m
For 5<t<7, displacement is given by s2=2×50=100m
Total displacement, s=s1+s2=225m
91
definition

Interpretation of acceleration-time graph


Acceleration vs. time graphs tell us about an object's velocity in the same way that velocity vs. time graphs tell us about an object's displacement. The change in velocity in a given time interval is equal to the area under the graph during that same time interval.
92
definition

Acceleration Vs Time Graph for piece-wise execution of motion


Acceleration-time graph for a particle describing motion piece-wise for separate time intervals.
93
example

Inferring motion plots from given plots


Following the relationship between various motion parameters plots can be inferred for other parameter.
94
example

Interpreting Relative Motion Through Graphs


Relative position between the particles is not changing over the passage of time therefore relative position has become constant.
95
example

Velocity-displacement graph


Example:
The velocity (v)
- distance (s) graph for an airplane travelling on a straight runway is shown. Find the acceleration (in m/s2) of the plane at s=50 m.
Solution:a=vdvdx=20×40100=8

96
definition

Feasibility of a graph

A graph is feasible if it does not violate the definition of a quantity. Some guidelines to be followed to check feasibility of a graph are:
1. Distance and speed are greater than zero.
2. Distance-time plot is increasing in nature.
3. Displacement/distance of a graph cannot change suddenly.
4. Quantity cannot take two values at an instant of time.
5. Graph does not exist in third or fourth quadrant since time is taken positive in normal scenarios.

No comments:

Post a Comment